As a Look Development Artist on Croods: A New Age, I specialized in crafting large-scale environments, contributing significantly to the film's lush and eccentric artistic world. I helped develop new workflows for scattering geometry, streamlining the creation of richly detailed and dynamic settings. My most notable contribution was in the third act, where I worked on the intricate Monkey World, utilizing modular sets and extensive geometry scattering to build its highly complex and visually striking environment.