Look Development Reels

Puss in Boots: The Last Wish Demo Reel

  • How To Train Your Dragon

    Character look dev including hair/fur grooming
    Environment look dev/micro dressing

    Notable contributions:

    Development of skin templates and documentation for both humans and dragons

    Department documentation and instruction on peach fuzz grooming

  • Abominable

    Character look dev including hair/fur grooming

    Environment look dev/micro dressing

    Notable contributions:

    Participation in cross departmental task force as Look Dev representative to navigate parallel workflows and solutions in production​

  • The Croods: A New Age

    Character look dev including hair/fur grooming

    Environment look dev/micro dressing

    Notable contributions:

    Creation and development of original tool 'Groundskeeper' which is a projection network creation tool that auto generates projection networks from material library choices to get quick coverage on large environments

    Testing and development of tech achievement award winning tool for creating vines

  • Puss in Boots: The Last Wish

    Environment look dev/micro dressing

    Perrito disguse character grooming and look dev

    Notable contributions:

    Testing and development of new artistic vine drawing tool specific to the look of the film

    Testing and development of micro dressing variables that allow artists to augment micro dressing instances with more control

    Key artist for look of picture tests for environments

  • Trolls: Band Together

    Lead Look Development artist for Environments

    Notable Contributions:

    I oversaw the creation and implementation of tools and workflows for CG environments within a new cloud-based production pipeline (PipeX)

    Collaborating closely with technical artists, I built and maintained department pipelines and toolsets, tested and rolled out critical software updates, and ensured consistent adherence to department standards

    facilitated cross-department discussions on workflows and best practices, acted as a liaison for asset deliveries, and provided technical and creative support to artists

  • The Wild Robot

    Character look development
    Environment look dev/micro dressing

    Notable Contributions:

    Responsible for development of shaders and textures for painterly snow and ice for the show. This included both hand painted workflows and procudural workflows including method for scattering painterly brushstrokes to integrate snow into the shows world. Development also included workflow for directional snow buildup on trees.