As a Look Development Artist on How to Train Your Dragon: The Hidden World, I worked early on characters including creating hair, fur, and cloth grooms for both main and generic characters, ensuring their clothing and features met the film's artistic and technical standards. I contributed to the development of template setups for character skin and hair, as well as dragon skin and scales, streamlining workflows for consistency and efficiency. Additionally, I helped establish shaders and setups for snow to achieve realistic environmental interactions. Toward the end of production, I transitioned to more environment work where I supported the lighting team as one of the final Look Development artists to ensure final renders aligned with the film's visual direction through technical and artistic support.
The images below capture a sample of the work I contributed to the film including characters, grooming and environment work.